But unlike Battlefield, you can't respawn on your squadmates when you bite it, so most of my first few hours playing Hell Let Loose are spent walking. Hell Let Loose is like a giant, slow-paced game of Battlefield's Rush mode, with one team pushing to take over zones while the other team defends those zones. I didn't really find many variations in the weapon selection – although that could be because I haven't leveled up much during my time with it so far. Too soon and you'll give away your position to a sniper hiding in the brush, too late and you'll be bleeding out before you can call for help on the proximity voice channel. Hell Let Loose demands precision, and tasks you with the difficult decision of deciding when to pull the trigger. This isn't a spray and pray type of game, where you can just let loose a barrage of bullets into a room and hit your target. Hell Let Loose's weapons have realistic recoil, which means they're a helluva lot harder to control than your standard Warzone LMG or Battlefield 2042 assault rifle – and for good reason. Such is the reason why I repeatedly and frustratingly die in my first match and do absolutely no damage to any enemies. Hopping into a game without reading the field manual is like going to real war without any training – you'll be an early casualty. The field manual will teach you about Hell Let Loose's 14 different roles (including Rifleman, Medic, Spotter, Sniper, and Commander), the maps' many icons, and offer up some helpful tactics tips. I'd advise any Hell Let Loose newcomers to spend some time reading the game's field manual before dropping into a match.
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